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121. Faction Catalysts - in Test Server Feedback [original thread]
I think that making costum skin ships is the wrong way to g at it. I think we should be able to buy/produce/sell the costum skins as any in-game item and apply it to the ship like a rig.
- by Morgan North - at 2012.10.02 09:48:00
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122. New Minnie destroyer... o.O - in Test Server Feedback [original thread]
in this link : http://www.eveonline.com/retribution/new-ships-new-roles/ It doesn't look too bad. I'dstill prefer the redesign proposed. But, yes... right now its probably moreinteresting to build up its stats, a new model might eventually......
- by Morgan North - at 2012.10.02 06:25:00
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123. Faction Catalysts - in Test Server Feedback [original thread]
Nice job CCP, in Buckhingham server you already got the alternate paint schemes. :D There's no information on how to use them, sell or produce them however.
- by Morgan North - at 2012.09.30 10:37:00
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124. New Minnie destroyer... o.O - in Test Server Feedback [original thread]
That Tsunami... ...Its the Ore Frigate!
- by Morgan North - at 2012.09.30 09:13:00
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125. Why me no hurty him?? - in EVE New Citizens Q&A [original thread]
Kudos on having the balls. Honestly however: Trial and error is what you are doing. If you want "Free fights" and cheap ones at that, go to low security. Fly around, and look silly. They will come. Look for statis plexes, often camped by one or ...
- by Morgan North - at 2012.09.14 14:24:00
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126. I want your little things! - in EVE General Discussion [original thread]
Music list drag functionality. I want to reorganise my costume made playlist without deleting everythign and starting afresh.
- by Morgan North - at 2012.09.14 14:16:00
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127. Ship rebalancing is pointless and a waste of time. - in EVE General Discussion [original thread]
I'm up for rebalancing, even if it brings new FOTM. In a certain way this is what keeps the eve universe alive. Thre's always that ship that's marginnally better than the rest of its class, and a group of players that go out of their (read, th usu...
- by Morgan North - at 2012.09.14 14:14:00
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128. How does ships turn in space? - in EVE General Discussion [original thread]
Shizuken wrote: Surfin's PlunderBunny wrote: I think you're neglecting the sheer brilliance of the Caldari ship designers. One guy designs the right half, the other guy designs the left. they have never met or talked to each other Exc...
- by Morgan North - at 2012.09.14 10:17:00
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129. The Case Against Nerfing the Hurricane - in Player Features and Ideas Discussion [original thread]
My thoughts on the Hurricane can be summarized as follows: Remove the two utility highs. Force players to choose between good/great DPS, slightly worse DPS with neuts (one or two), or ACs + Missiles. Right now the mindset is: "It can fit 5 turret...
- by Morgan North - at 2012.09.13 23:40:00
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130. How does ships turn in space? - in EVE General Discussion [original thread]
A gyro works by momentum applied to its rotational disk. Not gravity. Unless its turned off. But then its just a disk inside three rings. Either way: The ships in EVE are funky: 1. Due to them being geometrically assymetrical, their Principal A...
- by Morgan North - at 2012.09.13 23:02:00
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131. D-Scan toggleable for KM / AU - in Player Features and Ideas Discussion [original thread]
Definite +1...
- by Morgan North - at 2012.09.13 14:55:00
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132. CCP Please fix Nightmare Model - i.e. the third engine exhaust from bottom of ship - in Player Features and Ideas Discussion [original thread]
Its a wormhole generator!
- by Morgan North - at 2012.09.12 17:49:00
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133. The mysterious feature - in EVE General Discussion [original thread]
In a earlier post on facebook, its mentioned that those might be the new destroyers.
- by Morgan North - at 2012.09.12 10:06:00
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134. How does ships turn in space? - in EVE General Discussion [original thread]
Mr Steinberg wrote: Doctor ForumAlt wrote: The ship never turns. The warp drive rotates space around your ship. Interesting thougth, although this means that your warpdrive is actually constantly active. I think according to backgrou...
- by Morgan North - at 2012.09.11 21:46:00
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135. How does ships turn in space? - in EVE General Discussion [original thread]
Mr Steinberg wrote: Steve Ronuken wrote: Gyroscopes. Big gyroscopes. How does gyroscopes work in a vaccum? The same. Gyroscopes are not affected by air, other than by drag.
- by Morgan North - at 2012.09.11 21:46:00
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136. Sticky:Dev blog: Ship balancing winter update - in EVE Information Portal [original thread]
m3talc0re X wrote: http://img692.imageshack.us/img692/6758/caldaristabber.jpg I'm just sayin'... -_- And thats why I really really would like to see CCP doing purchaseable paintjobs. That looks awesome.
- by Morgan North - at 2012.09.11 13:31:00
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137. T2 ship models. - in Player Features and Ideas Discussion [original thread]
I'd liek for models to be more differentiated aswell. However, I'd also like to be possible to buy or produce different paint schemes once they're done remodelling them.
- by Morgan North - at 2012.09.09 16:25:00
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138. Missiles - in Player Features and Ideas Discussion [original thread]
Yes, they have been for a while now.
- by Morgan North - at 2012.09.04 09:15:00
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139. THE RIDICULOUS FAIL WHICH IS EVE'S PVP - in Player Features and Ideas Discussion [original thread]
Vakr Onzo wrote: Looking at some autocannons and lasers, you see indications of lower 'calibre' weapons being grouped together in a single turret. Usually they have better tracking or smaller fitting needs. True, but I'd say that those weapo...
- by Morgan North - at 2012.09.03 07:58:00
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140. THE RIDICULOUS FAIL WHICH IS EVE'S PVP - in Player Features and Ideas Discussion [original thread]
I'm seeing that after reading all of this, the main point of the OP's can be summed up as: "Why, on earth, when I fit a lower sized gun to a larger class vessel, I fit only one when realistically, including by scale and relative size, there's ple...
- by Morgan North - at 2012.09.02 11:02:00
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